Jackson, C. B., Østerlund, C., Mugar, G., Crowston, K., & Hassman, K. D. (2015). Motivations for sustained participation in crowdsourcing: The role of talk in a citizen science case study. In Proceedings of the Forty-eighth Hawai’i International Conference on System Sciences (HICSS-48).
First name
Kevin
Last name
Crowston
Yan, J. L. S., McCracken, N., & Crowston, K. (2014). Design of an Active Learning System with Human Correction for Content Analysis. Workshop on Interactive Language Learning, Visualization, and Interfaces, 52nd Annual Meeting of the Association for Computational Linguistics.
Yan, J. L. S., McCracken, N., & Crowston, K. (2014). Semi-Automatic Content Analysis of Qualitative Data. IConference.
Yan, J. L. S., McCracken, N., Zhou, S., & Crowston, K. (2014). Optimizing Features in Active Machine Learning for Complex Qualitative Content Analysis. Workshop on Language Technologies and Computational Social Science, 52nd Annual Meeting of the Association for Computational Linguistics .
Crowston, K., Sawyer, S., & Wigand, R. (2015). Social Networks and the Success of Market Intermediaries: Evidence from the US Residential Real Estate Industry. The Information Society, 31(5), 361-378. https://doi.org/10.1080/01972243.2015.1041665
Wei, K., Crowston, K., Li, N., & Heckman, R. (2014). Group maintenance in technology-supported distributed teams. Information & Management, 51(3), 297-309. https://doi.org/10.1016/j.im.2014.02.001
Sawyer, S., Crowston, K., & Wigand, R. (2014). Digital assemblages: Evidence and theorizing from the computerization of the U.S. residential real estate industry. New Technology, Work and Employment, 29(1), 40-56. https://doi.org/10.1111/ntwe.12020
Crowston, K. (2012). Poster: Socially intelligent computing to support citizen science. Syracuse University School of Information Studies.
Crowston, K., Jullien, N., & Ortega, F. (2013). Sustainability of Open Collaborative Communities: Analyzing Recruitment Efficiency. Technology Innovation Management Review, 20–26. http://timreview.ca/article/646
Prestopnik, N., & Crowston, K. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. Group ’12 Conference.